Many teenagers today don’t have a problem with ability.
They have a problem with space.
Space to think.
Space to make mistakes.
Space to question things.
And so something paradoxical happens: young people full of insights, ideas and sensitivity find themselves feeling like they’re wrong… simply because they don’t fit into a system that measures everything with a number.
This raises an important question:
👉 how can we help teenagers develop critical thinking and real problem-solving skills?
One possible answer is design thinking.
But not as a business method.
As a way of being in the world.
Design thinking isn’t just a five-step process.
It’s a mindset.
It means:
In other words:
👉 turning frustration into action.
And that is exactly what many young people are missing:
not ideas, but the tools to put them into practice.
At school, we learn to:
But in real life, we need something else:
When these two worlds don’t meet, frustration arises.
It is this very gap that gave rise to the story of Room9. Erased by a number.
At school, we learn to:
But in real life, we need something else:
When these two worlds don’t meet, frustration arises.
It is this very gap that gave rise to the story of Room9. Erased by a number.
At first, their reaction is the same as everyone else’s: “The grading system is unfair.”
But in Room 9, something different happens. The question changes:
This is true critical thinking.
Not complaining.
Redefining the problem.
The students start to observe.
To talk.
To share their stories.
They don’t design for ‘students’ in general.
They start from real experiences:
This is where something powerful emerges: the realisation that behind every number there is a story.
In Room 9, there are no wrong ideas.
They write.
They draw.
They imagine alternatives.
It’s time for:
This is design thinking.
But it’s also freedom.
There’s one difference between thinking and designing:
👉 doing.
The protagonists create concrete versions of their system:
They make mistakes.
They redo.
They simplify.
Until the Poetic Counter-Record is born.
A real alternative.
Not perfect.
But alive.
The project doesn’t stay in Room 9.
It’s left lying about.
Found by others.
Interpreted.
And something fundamental happens: the project grows thanks to others.
This is a huge lesson for the students: ideas aren’t objects to be defended.
They’re organisms to be allowed to evolve.
Because it develops skills that schools often fail to train:
Questioning what seems ‘normal’
Turning a problem into a project
Understanding others, not just oneself
Feeling able to make a difference
Seeing mistakes as part of the process
It’s about giving young people an active role. Not all teenagers will become designers. But they will all face problems.
The question is:
👉 will they tackle them passively or actively?
Room 9 shows a different possibility: that even within a rigid system, spaces can be opened up.
That frustration isn’t the end.
But the beginning.
Perhaps we don’t need to revolutionise schools overnight.
Perhaps we just need to start with something simple:
👉 teaching young people how to think, not just what to say.
And perhaps creating, even if only for an hour, a ‘Room 9’.
Room 9. Erased by a number is not just a novel.
It is an experience.
A story that shows how critical thinking and problem-solving can truly take root within a school, starting from a real sense of unease.
And perhaps, page by page,
it can ignite the same spark in the reader too.