Role Games

Play. Think. Change the ending.

A series of educational role-playing games for secondary schools, designed to develop empathy, creativity, critical thinking and collaboration.

What are role games?

Role Games are narrative games to be played in the classroom or laboratory.

Each book in the series offers an adventure to be solved, inspired by the world of science, art or active citizenship.

Students take on the roles of characters with specific roles and, together, face real challenges using the design thinking method.

An active, engaging and memorable way to work on the soft skills of the future.

Play with a friend

Game Design Edition - Duo

Design your game as a pair. Challenge your creativity. Play as a pair.

+ 9 anni

Duo

Under the microscope

A cutting-edge science laboratory. A sudden crisis.

Will the team be able to work together to avoid disaster… or will the saboteurs prevail?

Science, technology and civic education intertwine in an adventure to be experienced in the classroom.

+ 9 anni

Duo

Il segreto del museo perduto

Un museo pieno di enigmi. Una missione da compiere.
Ogni personaggio ha un ruolo chiave per risolvere misteri legati a storia, arte e cultura.
Perfetto per lavorare sulle competenze trasversali in modo creativo e partecipato.

+ 9 anni

Duo

The secret of the lost museum

A museum full of puzzles. A mission to accomplish.

Each character has a key role to play in solving mysteries related to history, art and culture.

Perfect for working on cross-curricular skills in a creative and participatory way.

What does a Role Game train?

  • Empathy

    Put yourself in someone else's shoes

  • Creative thinking

    Analyse, compare, choose

  • Critical thinking

    They reason, test and improve

  • Collaborazione

    Every role is part of the team

  • Problem solving

    Learn how to act in complex situations

  • Narrative game

    Engagement is at its peak!

Perfect for teachers

If you are a teacher, trainer or educator in secondary school, Role Games are designed for you.

For use in the classroom, afternoon workshops or PCTO (Pathways for Transversal Skills and Orientation)

  • No special materials required
  • With ready-made cards to guide the game
  • Ideal for groups of 5 to 30 students

Each book contains

  • Guide to the game and characters

  • Problems to be solved divided by subject and level

  • Event, mission and phase cards

  • Links to the school curriculum

  • Ideas for personalisation

‘Finally, an activity that involves everyone, even the shyest kids! We used The Secret of the Lost Museum during an interdisciplinary project and the results were amazing: empathy, collaboration, creativity... all in one game. My students are still talking about it!’ Secondary school, Turin
Prof.ssa Maria L.
Secondary school teacher
‘With Under the Microscope, I saw a group of young people transform from passive spectators into active participants. The game sparked ethical discussions, laughter and even a few heated debates: exactly what I was hoping for! Highly recommended for working on transferable skills.’
Giulia T.
Teacher, STEM lab for teens
‘At first, I thought it was just another “school” game, but I ended up having a lot of fun. I was a researcher, and we had to solve an absurd problem in the laboratory. We got stuck a thousand times, but in the end, we found a solution together. I can't wait to do it again!’
Luca R.
Student, 15 yo
Ready to play for real?
Bring the energy of play into the classroom. Choose the Role Game that best suits your class and start your educational adventure!
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